Video · 5:20
Installing a macro in Bloody WorkShop 8: video
Audio: English
Bloody WorkShop 8: Full Key Programming, New Game folders, File from Outside import, library checks, and assigning a macro with Apply.
What the video shows
Abridged transcript and video walkthrough
The main spoken explanations are condensed below, with scene descriptions to help you follow the video without sound.
Prepare WorkShop 8
After launching the application, the recording selects Full Key Programming. Macro files have already been placed in an accessible folder. The speaker demonstrates management through WorkShop 8 itself: the library and game folders are created inside the application.
Create a game folder
Open Macro Settings, go to Oscar III, and select New Game. Enter a game or profile name and confirm it. This folder stores the imported macros and appears in the selection list when assigning a button.
Import with File from Outside
Choose File from Outside, locate the prepared file, and transfer it into the application's working column. The recording notes that a separate notification may not appear: check the macro's presence in the list. Confirm the import with OK.
Assign and apply
Return to button settings in Full Key Programming and choose a profile. Select a button on the mouse diagram, open macro-file assignment, find the file in the new folder, and press Apply. An ordinary macro runs from its assigned button; a special LMB variant can use that button as an enable/disable toggle.
Check compatibility
The final part discusses mouse models and supported software. Before following the guide, check that your model supports WorkShop 8 and the required feature. If a file was not saved, first check the selected profile, imported macro list, and whether the settings were applied.